--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\CABLE\Cable.ZIT
--------------------------------------------------------------------
- Exported from C:\Park Editor Aprons\Cable\Cable09.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:128, Height:128 Refs: 1386 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_1.XPR
 Width:128, Height:128 Refs:  564 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_4.XPR
 Width:128, Height:128 Refs: 1816 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_QTRPP2.XPR
 Width:128, Height:128 Refs: 1408 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_3.XPR
 Width:128, Height:128 Refs:  288 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR
 Width:128, Height:128 Refs:  120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR
 Width:256, Height:256 Refs: 3160 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR
 Width:256, Height:256 Refs:  596 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR
 Width: 64, Height: 64 Refs:  222 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR
 Width:128, Height:128 Refs:  228 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR
 Width: 64, Height: 64 Refs: 1282 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_PBASE1.XPR
 Width:128, Height:128 Refs: 1378 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TFLR2.XPR
 Width:128, Height:128 Refs: 4772 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_MTRL1.XPR
 Width: 32, Height: 32 Refs: 5436 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_CABLE2.XPR
 Width:128, Height:128 Refs: 6132 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_RTRKS1.XPR
 Width:128, Height:128 Refs: 2512 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TARCH2.XPR
 Width:128, Height:128 Refs: 2876 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TRNWL1.XPR
 Width:128, Height:128 Refs: 2130 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_MTCL1.XPR
 Width: 64, Height: 64 Refs:  832 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_SKYLT1.XPR
 Width:128, Height:128 Refs:  980 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\vcable02.XPR
 Width: 32, Height: 64 Refs:  197 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_BF03F7F.XPR
 Width: 64, Height: 64 Refs:  269 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_7F7F7F7F.XPR
 Width: 16, Height: 32 Refs:   53 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_1F01F3F.XPR
 Width: 16, Height: 32 Refs:  305 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_001F3F.XPR
 Width:128, Height:128 Refs:  385 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\vcable01.XPR
 Width: 64, Height: 64 Refs:   17 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable01_7F07F7F.XPR
 Width: 32, Height: 32 Refs:    8 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\carshadow.XPR
 Width: 64, Height: 64 Refs:   92 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FORCEFIELD.XPR
 Width: 64, Height: 64 Refs:   54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  4 NumFaces:  171 NumVerts:  164 - terrain_Wall03
 NumMaterials:  2 NumFaces:   80 NumVerts:   63 - terrain_Floor09
 NumMaterials:  5 NumFaces:  432 NumVerts:  450 - terrain_Catwalk03
 NumMaterials:  5 NumFaces:  432 NumVerts:  450 - terrain_Catwalk07
 NumMaterials:  5 NumFaces:  187 NumVerts:  251 - terrain_Catwalk08
 NumMaterials:  5 NumFaces:  187 NumVerts:  251 - terrain_Catwalk04
 NumMaterials:  5 NumFaces:  656 NumVerts:  832 - terrain_Catwalk06
 NumMaterials:  5 NumFaces:  656 NumVerts:  832 - terrain_Catwalk02
 NumMaterials:  5 NumFaces:  524 NumVerts:  600 - terrain_Catwalk05
 NumMaterials:  5 NumFaces:  524 NumVerts:  600 - terrain_Catwalk01
 NumMaterials:  2 NumFaces:  408 NumVerts:  398 - terrain_Tracks05
 NumMaterials:  3 NumFaces:  177 NumVerts:  147 - terrain_Wall04
 NumMaterials:  1 NumFaces:  263 NumVerts:  232 - terrain_Tunnel01
 NumMaterials:  5 NumFaces:  295 NumVerts:  288 - terrain_Wall01
 NumMaterials:  4 NumFaces:  244 NumVerts:  194 - terrain_Wall02
 NumMaterials:  2 NumFaces:  112 NumVerts:   83 - terrain_Floor02
 NumMaterials:  2 NumFaces:   80 NumVerts:   63 - terrain_Floor08
 NumMaterials:  2 NumFaces:   80 NumVerts:   63 - terrain_Floor03
 NumMaterials:  2 NumFaces:   80 NumVerts:   63 - terrain_Floor01
 NumMaterials:  2 NumFaces:  112 NumVerts:   83 - terrain_Floor10
 NumMaterials:  2 NumFaces:  128 NumVerts:  101 - terrain_Floor06
 NumMaterials:  2 NumFaces:  112 NumVerts:   83 - terrain_Floor07
 NumMaterials:  2 NumFaces:  112 NumVerts:   83 - terrain_Floor05
 NumMaterials:  2 NumFaces:  128 NumVerts:  101 - terrain_Floor04
 NumMaterials:  2 NumFaces:  575 NumVerts:  589 - terrain_Tracks06
 NumMaterials:  2 NumFaces:  408 NumVerts:  436 - terrain_Tracks04
 NumMaterials:  2 NumFaces:  379 NumVerts:  414 - terrain_Tracks02
 NumMaterials:  2 NumFaces:  575 NumVerts:  589 - terrain_Tracks01
 NumMaterials:  2 NumFaces:  379 NumVerts:  421 - terrain_Tracks03
 NumMaterials:  1 NumFaces:   59 NumVerts:   46 - terrain_Floor11
 NumMaterials:  1 NumFaces:   47 NumVerts:   37 - terrain_Floor13
 NumMaterials:  1 NumFaces:  215 NumVerts:  196 - terrain_Tunnel03
 NumMaterials:  1 NumFaces:  215 NumVerts:  196 - terrain_Tunnel02
 NumMaterials:  1 NumFaces:   47 NumVerts:   37 - terrain_Floor12
 NumMaterials:  4 NumFaces:  171 NumVerts:  166 - terrain_Wall05
 NumMaterials:  3 NumFaces:  177 NumVerts:  147 - terrain_Wall06
 NumMaterials:  1 NumFaces:  263 NumVerts:  232 - terrain_Tunnel04
 NumMaterials:  1 NumFaces:   59 NumVerts:   46 - terrain_Floor14
 NumMaterials:  5 NumFaces:  295 NumVerts:  288 - terrain_Wall07
 NumMaterials:  4 NumFaces:  244 NumVerts:  194 - terrain_Wall08
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss08
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss07
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss06
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss05
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss04
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss03
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss01
 NumMaterials:  1 NumFaces:   74 NumVerts:   98 - terrain_Truss02
 NumMaterials:  1 NumFaces:  112 NumVerts:  179 - terrain_TrussRing01
 NumMaterials:  1 NumFaces:   49 NumVerts:   33 - terrain_Roof01
 NumMaterials:  1 NumFaces:   60 NumVerts:   47 - terrain_Roof05
 NumMaterials:  1 NumFaces:   49 NumVerts:   33 - terrain_Roof06
 NumMaterials:  1 NumFaces:   49 NumVerts:   33 - terrain_Roof08
 NumMaterials:  1 NumFaces:   60 NumVerts:   47 - terrain_Roof04
 NumMaterials:  1 NumFaces:   49 NumVerts:   33 - terrain_Roof03
 NumMaterials:  1 NumFaces:   47 NumVerts:   37 - terrain_Roof02
 NumMaterials:  1 NumFaces:   60 NumVerts:   42 - terrain_Roof09
 NumMaterials:  1 NumFaces:   47 NumVerts:   37 - terrain_Roof07
 NumMaterials:  9 NumFaces:  728 NumVerts: 1011 - CarDef_Trolley
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - terrain_ForceField01
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - terrain_ForceField02
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - terrain_ForceField03
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - terrain_ForceField04
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_PlayerOne
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines
 NumMaterials:  1 NumFaces:  104 NumVerts:   70 - terrain_TrussSupport01
 NumMaterials:  4 NumFaces:  165 NumVerts:  157 - terrain_Wall09
 NumMaterials:  1 NumFaces:  104 NumVerts:   70 - terrain_TrussSupport02
 NumMaterials:  4 NumFaces:  165 NumVerts:  158 - terrain_Wall10

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 terrain_Wall03
 terrain_Floor09
 terrain_Catwalk03
 terrain_Catwalk07
 terrain_Catwalk08
 terrain_Catwalk04
 terrain_Catwalk06
 terrain_Catwalk02
 terrain_Catwalk05
 terrain_Catwalk01
 terrain_Tracks05
 terrain_Wall04
 terrain_Tunnel01
 terrain_Wall01
 terrain_Wall02
 terrain_Floor02
 terrain_Floor08
 terrain_Floor03
 terrain_Floor01
 terrain_Floor10
 terrain_Floor06
 terrain_Floor07
 terrain_Floor05
 terrain_Floor04
 terrain_Tracks06
 terrain_Tracks04
 terrain_Tracks02
 terrain_Tracks01
 terrain_Tracks03
 terrain_Floor11
 terrain_Floor13
 terrain_Tunnel03
 terrain_Tunnel02
 terrain_Floor12
 terrain_Wall05
 terrain_Wall06
 terrain_Tunnel04
 terrain_Floor14
 terrain_Wall07
 terrain_Wall08
 terrain_Truss08
 terrain_Truss07
 terrain_Truss06
 terrain_Truss05
 terrain_Truss04
 terrain_Truss03
 terrain_Truss01
 terrain_Truss02
 terrain_TrussRing01
 terrain_Roof01
 terrain_Roof05
 terrain_Roof06
 terrain_Roof08
 terrain_Roof04
 terrain_Roof03
 terrain_Roof02
 terrain_Roof09
 terrain_Roof07
 Car_Trolley01
 terrain_ForceField01
 terrain_ForceField02
 terrain_ForceField03
 terrain_ForceField04
 ScriptObj_PlayerOne
 terrain_Spines
 terrain_TrussSupport01
 terrain_Wall09
 terrain_TrussSupport02
 terrain_Wall10

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 collision_Trolley-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 terrain_Wall03-Low number of vertices in object (164, Optimum is > 256) 
 decal_Wall03-Low number of vertices in object (24, Optimum is > 256) 
 terrain_Floor09-Low number of vertices in object (63, Optimum is > 256) 
 decal_Floor09-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor09-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Catwalk08-Low number of vertices in object (251, Optimum is > 256) 
 terrain_Catwalk08-High vertex to face ratio (2.139037, Optimum is < 2.000000) - poor stripping 
 terrain_Catwalk04-Low number of vertices in object (251, Optimum is > 256) 
 terrain_Catwalk04-High vertex to face ratio (2.139037, Optimum is < 2.000000) - poor stripping 
 terrain_Wall04-Low number of vertices in object (147, Optimum is > 256) 
 decal_Wall04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Tunnel01-Low number of vertices in object (232, Optimum is > 256) 
 decal_Wall01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Wall02-Low number of vertices in object (194, Optimum is > 256) 
 decal_Wall02-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Floor02-Low number of vertices in object (83, Optimum is > 256) 
 decal_Floor02-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor08-Low number of vertices in object (63, Optimum is > 256) 
 decal_Floor08-Low number of vertices in object (20, Optimum is > 256) 
 decal_Floor08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor03-Low number of vertices in object (63, Optimum is > 256) 
 decal_Floor03-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor01-Low number of vertices in object (63, Optimum is > 256) 
 decal_Floor01-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor10-Low number of vertices in object (83, Optimum is > 256) 
 decal_Floor10-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor06-Low number of vertices in object (101, Optimum is > 256) 
 decal_Floor06-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor06-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor07-Low number of vertices in object (83, Optimum is > 256) 
 decal_Floor07-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor05-Low number of vertices in object (83, Optimum is > 256) 
 decal_Floor05-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor04-Low number of vertices in object (101, Optimum is > 256) 
 decal_Floor04-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor11-Low number of vertices in object (46, Optimum is > 256) 
 decal_Floor11-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor13-Low number of vertices in object (37, Optimum is > 256) 
 decal_Floor13-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Tunnel03-Low number of vertices in object (196, Optimum is > 256) 
 terrain_Tunnel02-Low number of vertices in object (196, Optimum is > 256) 
 terrain_Floor12-Low number of vertices in object (37, Optimum is > 256) 
 decal_Floor12-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Wall05-Low number of vertices in object (166, Optimum is > 256) 
 decal_Wall05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Wall06-Low number of vertices in object (147, Optimum is > 256) 
 decal_Wall06-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Tunnel04-Low number of vertices in object (232, Optimum is > 256) 
 terrain_Floor14-Low number of vertices in object (46, Optimum is > 256) 
 decal_Floor14-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_Wall07-Low number of vertices in object (20, Optimum is > 256) 
 decal_Wall07-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Wall08-Low number of vertices in object (194, Optimum is > 256) 
 decal_Wall08-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Truss08-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss07-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss06-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss05-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss04-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss03-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss01-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Truss02-Low number of vertices in object (98, Optimum is > 256) 
 terrain_TrussRing01-Low number of vertices in object (179, Optimum is > 256) 
 terrain_TrussRing01-High vertex to face ratio (2.598214, Optimum is < 2.000000) - poor stripping 
 terrain_Roof01-Low number of vertices in object (33, Optimum is > 256) 
 terrain_Roof05-Low number of vertices in object (47, Optimum is > 256) 
 terrain_Roof06-Low number of vertices in object (33, Optimum is > 256) 
 terrain_Roof08-Low number of vertices in object (33, Optimum is > 256) 
 terrain_Roof04-Low number of vertices in object (47, Optimum is > 256) 
 terrain_Roof03-Low number of vertices in object (33, Optimum is > 256) 
 terrain_Roof02-Low number of vertices in object (37, Optimum is > 256) 
 terrain_Roof09-Low number of vertices in object (42, Optimum is > 256) 
 terrain_Roof07-Low number of vertices in object (37, Optimum is > 256) 
 CarDef_Trolley-High vertex to face ratio (2.146978, Optimum is < 2.000000) - poor stripping 
 collision_Trolley-Low number of vertices in object (55, Optimum is > 256) 
 collision_Trolley-High vertex to face ratio (3.272727, Optimum is < 2.000000) - poor stripping 
 terrain_ForceField01-Low number of vertices in object (9, Optimum is > 256) 
 terrain_ForceField02-Low number of vertices in object (9, Optimum is > 256) 
 terrain_ForceField03-Low number of vertices in object (9, Optimum is > 256) 
 terrain_ForceField04-Low number of vertices in object (9, Optimum is > 256) 
 ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 terrain_TrussSupport01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_Wall09-Low number of vertices in object (157, Optimum is > 256) 
 decal_Wall09-Low number of vertices in object (24, Optimum is > 256) 
 terrain_TrussSupport02-Low number of vertices in object (70, Optimum is > 256) 
 terrain_Wall10-Low number of vertices in object (158, Optimum is > 256) 
 decal_Wall05-Low number of vertices in object (18, Optimum is > 256) 
  
 -END- 
 - EOF - 
